← Prerana Morey

Personal project · Travel

Roam

A travel app that helps you plan a trip end to end — and matches you with a local guide who knows the place's history, language and food.

Role
UI/UX Designer
Scope
User research, personas, IA & user flow, wireframes, hi-fi UI, prototyping
Timeline
12 months · 2022
Roam travel app UI/UX case study title slide

Overview

  • We travel to see, taste and try new things — but not knowing a place's history and culture ruins the trip.
  • Roam lets you search a place and enter your dates, rough time estimates and preferred language.
  • It then matches you with a local guide for the trip.

Make planning a trip as easy as booking one — with a guide who covers the places, history and food no booking app talks about.

Roam: search a place, set your dates, rough time estimates and preferred language — then find the person who will guide you there.

Background

Roam was a self-directed case study built during the UX/UI Design Pro course at Designient School of Masterminds in 2022.

It was my first end-to-end product: research, structure, interaction and visual design, all on my own.

The process

A classic empathise–define–ideate–prototype–test loop: user interviews and surveys, personas and an empathy map, card sorting into themes, a full user flow, then low-fidelity wireframes iterated into high-fidelity screens.

The design process: empathise, define, ideate, prototype, test — run as a solo designer over 12 months.

The problem

Budget, choosing the destination, the language barrier and cuisine culture are the most frequent problems when organising a trip. Systems exist for booking lodging and transport — but none for places, local history or food.

  • No simple way to plan a trip; package holidays were rigid and inflexible
  • Last-minute weekend plans end up at the same crowded places
  • Older travellers didn't know how to research locations or use travel apps
  • No help with language or where to eat once you arrive
The challenges: budget, destination choice, language barrier and cuisine culture. Plenty of apps book stays and transport — none cover places, local history or food.

What we found

  • Target audience: travellers aged 15–65, planning trips around work and family
  • Many apps cover travel and lodging — almost none cover trip planning
  • Weekend travellers wanted uncrowded places with a stable network to work from
  • Family travellers wanted history, monuments and someone to explain them
Interviews and surveys with travellers aged 15–65: package trips were rigid, and there was no simple way to plan a trip of your own.
Two personas: Harshitha, a weekend traveller escaping crowds, and Mukunda, an entrepreneur travelling with family who struggles with apps.
Empathy mapping what travellers think, feel, say and do — planning is difficult, language is hard, food is a gamble.
Card sorting the research into themes before committing to structure.

The solution

  • A search-first home that opens on where you want to go, with upcoming events and top locations
  • Guide matching by language, price range and date preference, so the fit is decided before you book
  • Curated experiences and top categories instead of fixed packages
  • A booking flow with dates, guests, pricing and payment in one confirmable summary
  • Verified guide identity — email, phone and reviews — to make trusting a stranger reasonable
  • An account area covering bookings, wallet, refer & earn and support
The user flow: onboarding, top locations, guides, experiences, filters, booking, payment and account — every task mapped to a path.

Developing it

Low-fidelity wireframes covering every screen in the flow, iterated after review, then a full high-fidelity UI in Figma with a consistent component set across tab, inner and supporting screens.

Low-fidelity wireframes for tab, inner and supporting screens, before iteration.
High-fidelity screens: search, top locations, guides, experiences, filters, booking confirmation and payment.
Destination detail and top locations — the surfaces travellers actually browse.

Results

The outcome was a complete, prototype-ready travel product with a coherent flow from search to guide to booking. The next step would be rounds of usability testing on the prototype, click and navigation analysis, and iteration on those results.

  • Research earns the structure. Personas and card sorting decided the information architecture, not taste.
  • Trust is a design problem. Verification, reviews and clear pricing do more for a marketplace than polish does.
Conclusion: next up were usability tests on the prototype, click and navigation analysis, and iteration on the results.

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